Information and Links! Spoilers for Endwalkers here, read at your own risk.
Hermes before shit went skyward.
Hermes is a curious, emotional, gentle but ultimately melancholy man, obsessed over figuring out just what is the point to life and for what reason people even exist. He is starkly different to the rest of his peers in Elpis, being the only one among them who does not view the concept of death to be an ultimately useful nor beautiful idea.
He is also one of the only among his people who doesn't view imperfections as something to be removed, arguing for the preservation of imperfect living concepts in Elpis as they are, believing that these too should be cherished. He sees nothing but suffering, pain and sadness with death, and is brought to the point of overwrought tears when it falls upon him to put down a dangerous concept that has been running amok in Elpis. Understandably, because of this, he feels intensely alone, and has very few whom he feels he can call a dear friend because of it.
When asked if he'd like to take the seat of Fandaniel in the Convocation, he is deeply hesitant, as his predecessor there was the very man who used to have his position as the head of the Elpis facility, and was his teacher as well as a dear and close friend. Assuming his seat in the Convocation entails that the old Fandaniel has chosen to 'return to the Star' or, in plainer terms, die. By taking the seat, Hermes saw it as consigning his tutor and friend to death, despite the fact that these were the man's very wishes rather than a forced punishment. In spite of this, it only further spurred Hermes' existential crisis, wishing only to know why anyone would choose death, and what is the point of living then if one was so willing to let it all go.
Understandably, he is a very empathetic man, and a very loving one, becoming incredibly attached to the concepts he creates as well as the other concepts that roam Elpis. Closest to him is Meteion, a bird-like concept with the ability to feel the emotions of those around her. He's as doting and as delicate with her as any father would be towards their child, and treats her as something far greater than a mere familiar. He was even willing to challenge Emet-Selch himself to protect her from being taken away, when she began to show signs of becoming a danger to herself and everyone around her. Her pain at this point alone was enough to drive him to despondency, never mind the fact that he was openly spurning the will of the Convocation just to defend her.
Perhaps it is because of his empathy that he is as awkward and shy as he is, being so sensitive to the feelings of others making it easy for him to overthink everything he says and does. He dislikes arguing, and will often prefer to fall silent rather than try to defend his point, unless he feels as if its become absolutely unavoidable. In spite of his awkwardness, when that scholarly urge hits, he's more than capable of asking a thousand questions. So great is his curiosity in fact that he even created a hundred thousand beings to send up into the stars, eager to find out if there were any other planets out there like their own, and what answers to his own personal questions they might be able to give to him. He is an absolutely brilliant man, with countless exceptional inventions and concepts he could boast of if he were a far prouder person. Hermes clearly has a soft spot for both animals and children, and would be far happier if he could but be left to tending to the concepts he loves so much. He's also got a bit of a sweet tooth, Meteion telling the player fairly early on that he has a love of candy apples.
As with many others of his own kind, Hermes is a powerful magic user, with the ability to transform into an inhuman entity with nearly unparalleled control over the wind. This being said, it's frowned upon in his society to just transform whenever, and usually sees no reason to do so. Hermes doesn't enjoy fighting, not wishing to cause harm or raise a ruckus in any form, and only does as much when he feels as if he has been left with no other choice.
Hermes is a curious, emotional, gentle but ultimately melancholy man, obsessed over figuring out just what is the point to life and for what reason people even exist. He is starkly different to the rest of his peers in Elpis, being the only one among them who does not view the concept of death to be an ultimately useful nor beautiful idea.
He is also one of the only among his people who doesn't view imperfections as something to be removed, arguing for the preservation of imperfect living concepts in Elpis as they are, believing that these too should be cherished. He sees nothing but suffering, pain and sadness with death, and is brought to the point of overwrought tears when it falls upon him to put down a dangerous concept that has been running amok in Elpis. Understandably, because of this, he feels intensely alone, and has very few whom he feels he can call a dear friend because of it.
When asked if he'd like to take the seat of Fandaniel in the Convocation, he is deeply hesitant, as his predecessor there was the very man who used to have his position as the head of the Elpis facility, and was his teacher as well as a dear and close friend. Assuming his seat in the Convocation entails that the old Fandaniel has chosen to 'return to the Star' or, in plainer terms, die. By taking the seat, Hermes saw it as consigning his tutor and friend to death, despite the fact that these were the man's very wishes rather than a forced punishment. In spite of this, it only further spurred Hermes' existential crisis, wishing only to know why anyone would choose death, and what is the point of living then if one was so willing to let it all go.
Understandably, he is a very empathetic man, and a very loving one, becoming incredibly attached to the concepts he creates as well as the other concepts that roam Elpis. Closest to him is Meteion, a bird-like concept with the ability to feel the emotions of those around her. He's as doting and as delicate with her as any father would be towards their child, and treats her as something far greater than a mere familiar. He was even willing to challenge Emet-Selch himself to protect her from being taken away, when she began to show signs of becoming a danger to herself and everyone around her. Her pain at this point alone was enough to drive him to despondency, never mind the fact that he was openly spurning the will of the Convocation just to defend her.
Perhaps it is because of his empathy that he is as awkward and shy as he is, being so sensitive to the feelings of others making it easy for him to overthink everything he says and does. He dislikes arguing, and will often prefer to fall silent rather than try to defend his point, unless he feels as if its become absolutely unavoidable. In spite of his awkwardness, when that scholarly urge hits, he's more than capable of asking a thousand questions. So great is his curiosity in fact that he even created a hundred thousand beings to send up into the stars, eager to find out if there were any other planets out there like their own, and what answers to his own personal questions they might be able to give to him. He is an absolutely brilliant man, with countless exceptional inventions and concepts he could boast of if he were a far prouder person. Hermes clearly has a soft spot for both animals and children, and would be far happier if he could but be left to tending to the concepts he loves so much. He's also got a bit of a sweet tooth, Meteion telling the player fairly early on that he has a love of candy apples.
As with many others of his own kind, Hermes is a powerful magic user, with the ability to transform into an inhuman entity with nearly unparalleled control over the wind. This being said, it's frowned upon in his society to just transform whenever, and usually sees no reason to do so. Hermes doesn't enjoy fighting, not wishing to cause harm or raise a ruckus in any form, and only does as much when he feels as if he has been left with no other choice.